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Culgaith CofE

Primary School

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Computing

Intent

 

 At Culgaith CE School, we understand the immense value that technology plays not only in supporting the Computing and whole school curriculum but over-all in the day-to-day life of our school.

Our aims are to fulfil the requirements of the National Curriculum for Computing whilst also providing enhanced collaborative learning opportunities, engagement in rich content and supporting pupil’s conceptual understanding of new concepts which support the needs of all our pupils. “A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world…core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content.”

Our Computing curriculum and teaching has links with mathematics, science and design and technology and our aim is to provide a broad and balanced curriculum whilst ensuring that pupils become digitally literate and digitally resilient. Technology is ever-evolving and we aim to develop pupils who can use and express themselves, develop their ideas through, information and communication technology at a suitable level for the future workplace and as active participants in a digital world.

The aims of our Computing curriculum are to develop pupils who:

  • Are responsible, competent, confident and creative users of information and communication technology. Know how to keep themselves safe whilst using technology and on the internet and be able to minimise risk to themselves and others.
  •  Become responsible, respectful and competent users of data, information and communication technology.
  • Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems.
  • Can analyse problems in computational terms, and have repeated practical experience writing computer programs in order to solve such problems.
  • Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation.
  • Become digitally literate and are active participants in a digital world. Are equipped with the capability to use technology throughout their lives.
  •  Understand the importance of governance and legislation regarding how information is used, stored, created, retrieved, shared and manipulated.
  • Have a ‘can do’ attitude when engaging with technology and its associated resources. Utilise computational thinking beyond the Computing curriculum.
  • Understand and follow safety rules to stay safe online, know who to contact if they have concerns.
  •  Apply their learning in a range of contexts, e.g. at school and at home.

 

 

Implementation

 

To ensure high standards of teaching and learning in computing, we implement a curriculum that is progressive throughout the whole school. Our implementation of the computing curriculum is in line with 2014 Primary National Curriculum requirements for KS1 and KS2 and the Foundation Stage Curriculum in England. This provides a broad framework and outlines the knowledge and skills taught in each key stage. We use a range of resources to support out teaching such as:

  • Teach Computing
  • Project Evolve
  • Barefoot computing
  • Scratch
  • Purplemash
  • Studio code/Code combat
  • Click View

 

Showbie is used from Year 2 to Year 6 for homework and classwork. We provide a variety of opportunities for computing learning inside and outside the classroom. Computing and safeguarding go hand in hand and we provide a huge focus on internet safety inside and outside of the classroom. Additional to all pupils studying an online safety unit through their computing lessons, every year we also teach Kid Safe lessons on online safety as well as engaging in opportunities such as safer internet day.

Impact

Our Computing Curriculum is high quality, well thought out and is planned to demonstrate progression and build on and embed current skills. Children become increasingly proficient on school equipment and have good, transferable knowledge and understanding of online safety which is transferred into their own lives. Through Showbie, Click-view and more, children have a broad base of transferable knowledge which can be used on other similar platforms. Pupil voice, subject monitoring and lesson observations all ensure a positive impact of computing as a subject.

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